The “Mad Panda”
My first car I picked when I started to play Forza Horizon 5. I got this idea at work where I started to create a sketch on paper (oldskool I know). I also wanted to do something with a color changing effect. I really like the effect the car has now, flowing from a mirror finish to a bright red. Especially the eyes look really creepy when the sun hits it under the right angle.
The “Lady in blue”
This one is an oldie but still one of my favourites. I called this paint the “lady in red”.
I found this awesome image created by an artist called Rockfield on DeviantArt and I loved it so much that I wanted to create some sort of paint out of it with Forza Horizon. It turned out to be one of my favourite paints I have created.
The Sergeant is my first car I always create when I own a new Forza Horizon game. When I first saw the trailer of Forza Horizon I wanted to have the Ford Bronco, what better car to transform into the Sergeant right?
Coal power | The World Eater 3.6.0
I have been playing Satisfactory again the last couple of days. I have started a new game (again) and skipped the first part. Then, after a lot of manual labour, I finally managed to have enough resources to build myself a proper coal powered power-station again.
I have found one pure coal node near my starting position. This node gives me 480 coal per minute. Coal generators consume 15 coal/min and 45 water/min, therefore I needed to build 32 coal generators. Consuming all of the 480 coal/min and 1440 water/min.
I still need to work on the belts and the pipework. Also I need to dress it up a little bit to make it better looking and then we finally don’t have to cut down trees anymore and feed them manually to the Biomass burners!
To be continued!
Introduction | The World Eater 3.6.0
Many years ago I stumbled upon a game called Satisfactory and it has been eating away many hours of my life, but I really don’t care because it’s just a lovely game to play.
For those who don’t know what this game is about: Satisfactory is a first-person, factory building game that allows you to harvest all kinds of resources and turn them into products. The idea behind the game is to make all of these products and do it in the most efficient way possible.
I have been playing this game ever since the first release and I have seen many changes and also a lot of improvements. I also watched people like ImKibitz on YouTube who create some awesome stuff. This wanted me to make a mega base myself. But it also inspires me to keep developing my own skills. So now it’s time to start my own mega project.
So what is this World Eater?
- The World Eater will use all the maps resource nodes and it will rip them all of their resources. I am not going to overclock them.
- Each Miner will have there own smelting facility (if needed) before it will be distributed throughout the map.
- There will be a central hall or gallery where all the in-game items that can be crafted will be displayed and stored for future use.
- Each product will get there own factory trying to squeeze out as much resources as possible.
- Each factory will be connected through a network of hubs distributing the products all over the map (by trains, drones and/or trucks)
- A transportation tube system will be constructed to get from one place to the other without walking or sliding around.
I finally got some sort of website done so I can finally focus myself on creating content. I am aiming for a weekly update. But if I manage to release other content sooner I will.
RCC XI 2022 | Beavis & Butthead
A new year, a new Retro Cartoon Contest. To be honest, I wasn’t sure if I wanted to enter because I don’t play Forza that much lately and I paint cars in Forza even less. But I still support my buddy SnakeEyes Friex for all the effort he put in these contests, so I couldn’t resist.
For this year I picked Beavis & Butthead as my theme. I watched a lot of their shows back in the 90’s. This paint brought back a lot of happy memories. For a colour scheme I borrowed the colours of the logo design for the contest created by Snakeeyes Friex.
Car wise; I wanted a car with dual taillights so I went for the Nissan Skyline R34 (one of my favourite cars) but because of the texture issues with all of the Skylines in the game I decided to swith it to the Corvette.
Paint wise; I found a picture a while back of a Nissan Skyline where somebody used the taillights for eyes (I believe it was Sponge Bob). I thought that was hilarious and always wanted to create a car for Forza with the same concept. I started on one a while back but I never got to finish it. But now I had a new change.
The thought: I found a screenshot of the movie “Beavis & Butthead – Do the Universe” and thought that would work perfectly for the back. I also wanted to put them head banging on the side of the car and then “The Great Cornholio” on the hood (or bonnet). To dress it up a little I found a nice geometric design for the background that I could use with the colour pallet.
RCC 2020 | Dexter’s Laboratory
One of my favorites paints I have created is the 2020 Retro Cartoon Contest entry of mine. I created a Dexter’s Laboratory themed car. It couldn’t be more manly, right? Pink car, big unicorn on the side, but you know you like it! I love the way this paintjob turned out.
Jordan 1 – Akira concept
Today I ran across a design by someone on Pinterest that kinda sparked my creativity. As a younger version I always was into sneakers. I was kinda a sneakerhead to be honest. One of my favourites and still one of my favourite sneaker today is the Jordan 1 by Nike. I had many different colours of them over the years. But on Pinterest I found someone who put a custom touch to it.
I’ve always been amazed by the graphics from the movie Akira, I love that style so much. So I thought, why not combine my two favourite things? Who knows, maybe this will be something that I will be trying to make myself someday. Bless!
Blender sessions | The livingroom
Back in the days, when I was a little boy I wanted to develop programs and especially games on the computer. But in this time there weren’t many options for me to learn that. It’s not like today that everyone got a computer or laptop at home. The personal computer was a pretty rare thing in that time.
I have seen the personal computer change over the years. From a massive metal box with a giant monitor on top of it to a computer that fits in your pocket. I have had many kinds of systems. But unfortunately I have never got the chance to develop my own game. I did program all kinds of things but it was all self-taught.
When the developments on computers and software got to a point when they introduced 3d I really wanted to learn it. I tried to learn Autodesk’s “3d Studio Max“. But boy that’s a hard piece of software to learn.
After trying to work with the software for many years I just mastered the program a little bit, and I just threw the towel in the ring. Years later I came across a program that suited me better. It was called Sketchup. A 3D cat like program that was purchased by Google in a later stage. Unfortunate for people like me, Google decided to make Sketchup a paid version. And I lost interest completely.
But then came along Blender. I heard about it before because of a short movie that was made in Blender called Big Bug Bunny. When the movie came out in 2008 I download Blender and tried it but it’s completely different then 3d Studio Max so I just didn’t get it and uninstalled it again. A couple of years later I found a tutorial on YouTube.
The thing I always wanted to create is interiors. When I was young I always played around with 3d architect programs and wanted to created it myself. I started with interior design with Sketchup and was getting pretty familiar with it. Now with Blender I can finally render it in a good way as well.
Now when it comes to learning Blender I think I know about 15-20% about the program and what it can do. So I want to learn more about it. Best way to do that in my eyes is to give myself an assignment and go for it. So I decided to recreate and modify my living room. I live in a small apartment and wanted to do something with some more colour.
I am used to using textures in a 3d program. But pictures cost a lot of space, especially when using hi-res textures. But there is a way to limit the use of textures by creating so called procedural textures. This is done by using the build in materials from blender and people are able to create some of the most amazing things with it. So I decided to learn more about it by forcing myself to use as many procedural textures as possible.
Forza Horizon 4 | RCC 2021
So what is a Retro Cartoon Contest (RCC)?
The Retro Cartoon Contest or RCC for short, was created by Snakeeyes Friex for the racing game Forza Motorsports. This racing game has an in-game livery editor that allows you to place some basic shapes on your car to make them look sporty and racy. Over the years the livery editor was evolved into a bigger library with more shapes. But that basics remains the same.
But if you let creative people use these basic shapes. They tend to push the bounderies a little bit to see what you can do with it. Same goes for my buddy Snakeeyes who now is one of the best painters out there. The quickest for sure. People like Snakeeyes manage to create stuff that even the developers of the game didn’t even knew that it was possible. Like this Halo livery created by Snakeeyes Friex.
But everybody knows that when you are creative you sometimes end up with a “creative block”. To be more inspirited and motivated, Snakeeyes Friex came up with a paint challenge for the Forza community which started on the official Forza Motorsports forum. He came up with the Retro Cartoon Contest; a contest let you choose your favorite retro cartoon from the “good old days” and place them onto a car. He even have arranged some awesome prices to win in this competition as well.
Eek the Cat
I entered almost every contest. My entry this year was Eek-the-Cat. Eek wasn’t my favourite cartoon in the 90’s but it hold some good memories dating back to my days at art school. As a offset printing assignment I created a print with Eek the Cat on it. Creating the paint on the car definitely brought back some memories back again.
On the moment of paint I had the biggest difficulty motivating myself into creating the paint. I haven’t painted a car in Forza for a long time and I had zero inspiration and wouldn’t like spending many hours of painting again. But this was a special edition, edition 10! I was also suffering from some mental issues that wasn’t helpful either. But I wound’t let Snakeeyes Friex down, so I went for it.
When I was at my work I came up with a idea for the design. I started to sketch out the idea on paper and when I got back home I started to compose this into digital artwork using Illustrator. An idea was born.
I based my design on a original race livery for a Chevrolet Corvette. I modified the livery a little bit and give it a different colour scheme and started to come up with a idea to incorporate the characters.
I also wanted to incorporate a little Easter egg myself; Annabel, the girlfriend of Eek. In the cartoon, when Eek shows off pictures of his girlfriend Annabel, he always gets the same response of them. Wow, she’s… big. Therefore I wanted to put Annabel in the background as big as possible. As far as colour scheme goes I tried many different combinations. I ended up with a matte finish with carbon fibre and purple. I also wanted to avoid the use of masks as much a possible because of some glitches but I only made it harder for me in the long run and it didn’t really mattered in the end that much I think.
This year I didn’t got any votes as far as I know. It’s not the best work I did but I also think that people didn’t understood how much work there is in this paint. It looks pretty simple but it all but that. Taking screenshots isn’t my best hobby as well. This also helps a lot selling the paint but I was barely to finish it on time and it’s as much as I was able to accomplish at that time.